So I’ve been working in a cubicle a little more than 40 hours of week. Not ideal, but I’ve been learning quite a bit and enjoy the work I do despite the workplace environment and politics. If anyone is interested, I’m officially a Java Developer intern, but in actuality I write many reports using SQL and Visual Report Designer, a shitload of development standard documentation, dabble in SAP development, minor script writing for server cleanup and what not, and in house SOX testing - aka intern work. I’ve successfully neglected the two responsibilities I committed to during my time in Massachusetts: create a website for UCF’s SDS and UCF’s new bike coop. It’s not that I’m working all the time (which I am), it’s that whenever I’m not working, I’m putting together my uncle’s new house (which I’m indebted to for free rent and him putting up with me not having a car).
Either way, I should be getting to those shortly.
I’ve only visited Bikes not Bombs once, briefly, with LeAnn. We only got to the shop, but I was very impressed. Hopefully I’ll get to visit the actual coop and learn a thing or two and bring something of use back to ‘The Hub’ (the suggested name of the center of Spokes Council).
Other than that I program and play video games during the precious few hours of free time I get every week. I’ve been playing Torment and dabbled in an older (not that Torment isn’t old) RPG’s named Albion. Torment is an isometric RPG using the D&D Planescape campaign. It’s a wonderfully engaging and in depth game, and has great focus on character development through dialogue (just under a million words of dialogue and story in the game). I am more and more interested in game development now that I am officially changing my major to Computer Science.
If you are a math nerd and want to spend some time playing with cellular automaton using Conway’s Game of Life (Java applet to play here). One guy designed a Turing Machine… I went from there implementing some variations (and a few helpful articles) in the wonderful method of procedural generation to create those roguelike dungeons. Speaking of procedural generation, I’m very excited about Spore. Open ended gameplay seems like such a great idea that’s only begun to be tapped. You have your Sim game franchises and GTA (both of which were wildly successful), but with 7th gen consoles and PC technology continuing to advance to the point of cheap TB hard drives, desktop quad core processors, and movie size game production open ended gameplay has amazing potential (although with procedural generation, you really won’t need a new TB hard drive).
When I first heard of Spore last year the spark of game development was reignited in me and has been simmering until now. I find myself reading Tigsource and Gamasutra regularly and playing older games that I’ve missed out on.
I began J.M. Coetzee’s Waiting for the Barbarians per Phil’s suggestion. I’m only about a quarter into it, but so for it’s very good.
The two dogs that inhabit the house we are fixing up are very tiny. One is small and brown. The other is Gandalf:


This post’s bike picks:
Dave’s Schwinn from FGG
Tim’s 1984 Suteki Track 10 from Old Ten Speed Gallery
I’m off to look at an old Schwinn Varsity to fix up. I think I want a simple, maybe goofy, old style fixed gear using this as a template.
On a final note, please suggest some music. Too much Little Wings and Deer Tick lately. Maybe.
Posted in Massachusetts, bikes, summer
Tags: conway, fgg, game of life, old ten speed, procedural generation, spore, torment